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Post by Iyouboushi on Aug 25, 2008 12:28:00 GMT -6
Idle RPG is a satirical computer role-playing games (RPG) that was originally made for Internet Relay Chat (IRC). The goal of Idle RPG is to gain levels by remaining idle--that is, not doing any commands. In the IRC version doing IRC-related actions, such as changing nicknames or speaking, would cause a penalty that would further delay leveling of your character. I am attempting to create my own version of this game on the DS. This thread will document my success or failure as well as serve as a discussion for it. You CAN post suggestions but keep in mind that I may not use them or it might not be used until a much later version. If you've never played idleRPG before, there's one set up on Esper. irc.esper.net join #idle and try it out. Current Version: 0.2 ( Download) ---------- Changelog: 0.1 - First version. - Added the title graphic - Added the main menu - Added the about menu - Added the abilty to check for FAT support and display a warning if unable to use it. 0.2 - Started the "new game" function. - Added the ability to name your character name and the character's class name - Added the save function to the game. - The main menu will now tell you if there's a game to continue (won't be grayed out)
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Post by Iyouboushi on Aug 25, 2008 12:28:10 GMT -6
I decided to start working on the game a little earlier than expected. I wanted to get some of the more basic stuff out of the way and start a menu. I'm kind of proud of the end result considering I've never really touched C before this. The screens are a little bland but considering the original version of Idle RPG is ran on IRC, which is text only, I don't want to make it too flamboyant. Keeping it simple to pay an homage to the original and to try to keep the size of the game down. So far, as mentioned in the changelog above, this version has... + The title graphic. + The main menu + The about menu + The abilty to check for FAT support and display a warning if unable to use it. That's.. it. More to come when I start working on the actual game engine. I'll start that after I get some questions answered over on PAlib's forums. Until next time.....
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Post by Iyouboushi on Aug 29, 2008 23:19:09 GMT -6
I wasn't originally going to announce the release of this version as it really doesn't add a whole lot to show for the player. But I didn't want people to think that progress wasn't being made towards this game. Admittedly I haven't worked on it as much as I could have (curse you Guitar Hero 3!) but I am working on it at a snail's pace. Download: version 0.2In this version.. - Started the "new game" function. That means the player can click on the 'new game' menu option and it, gasp, works. - Added the ability to name your character name and the character's class name Once the player clicks 'new game', a keyboard pops up on the bottom and allows a 25-character player name and a 25-character class name. The class name has no effect on the game itself, just like the IRC version. It's just for looks. - Added the save function to the game. After entering the class name it'll save what the player has inputted and kick it back out to the main menu. TO BE ADDED: a "are these names okay?" type question before saving them. - The main menu will now tell you if there's a game to continue (won't be grayed out) If the player's card allows FAT, it'll be easy to confirm if the player and class name saved correctly because "Continue" won't be grayed out anymore. The continue option still isn't clickable but at least it'll let people know if it's saved right. I don't know when the next update will be but it should contain at least the start of the actual game. So until next time.....
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