Post by KuroMa on Apr 29, 2007 15:57:59 GMT -6
You can either interpret the title of this thread as "character sheets for the latest #CRIM campaign" or "FFRPG sheets for the characters in Sharp Crim". Either way, here's Iyouboushi!
Basics
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Name: Iyouboushi Job: Blue Mage
Player: Race: Human
Height: 6'1" Weight: 174
Eye Color: Brown Hair Color: Red
Age: 28 Born in: Aka Village
Description
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The pancake loving blue mage who was sent to Erutoru to steal books.
Personality
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A mysterious man of nocturnal habits, he remains calm even in the most absurd situations.
Goals
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To fulfill the missions given to him by Guildmaster Dominique and turn Mokashi into a blue mage.
Background
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Entirely unknown.
LEVEL: 1 XP: 0 GIL: 0
HP : 22 MAX HP: 22
MP : 23 MAX MP: 23
ABILITY SCORE DEFAULT SKILL % BONUS
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Strength 6 20%
Agility 6 20%
Vitality 6 20%
Magery 10 25%
Willpower 10 25%
Speed 7 20%
Damage (weapon + str) X DC: (1d10+6) x1 =
Magic % (100 + Mag + lvl): (100+10+1) = 111%
Defense (AGI + spd): (6+7+5) = 18
Magic Defense (Mag + Willpower): (10+10+7) = 27
Armor (Armor + lvl + vit/2): (10+1+3) = 14
Magic Armor (armor + lvl + will/2): (11+1+5) = 17
Damage Capacity: +1 every 8 lvls x
Magic Damage Capacity +1 every 8 lvls x
SKILL RATING BONUS TOTAL NOTES
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[default]
Language (Native) 40% 25% 65% MAG
Language (Anglic) 30% 25% 55% MAG
Area Knowledge 30%
Brawling 30% 20% 50% AGI
[class related]
Visual Lore 50% + 1 + 10 - (MP cost/3) [20p]
Blue Magic Lore 50% 25% 75% MAG
Monster Lore 40% 25% 65% MAG
Animal Lore 40% 25% 25% MAG
Sword 50% [10p] 20% 70% AGI
["bought"]
Awareness 35% [35p] 25% 60% MAG
History 76% [38p] 25% 101% MAG
Research 74% [37p] 25% 99% MAG
Skill Points Remaining: 0
LEARNING & VISUAL LORE
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Blue mages start the game with two blue magic spells and may never learn
more than their Magery attribute. Instantly learns a Blue magic spell upon
being struck by it. The Blue Mage has a 30% + (Level/3) + (WP) - (MP cost of
spell being learned/3) of learning a Blue Magic spell via sight.
BLUE MAGIC COST EFFECT
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Bubble Rake 10 MP 5d6 water
Magic Hammer 3 MP 1/10 MP from monster
ADVANTAGES
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Danger Sense (1): Iyouboushi is immune to surprise attacks.
Eidetic Memory (1): Iyouboushi can recall almost everything he has ever read, seen or heard.
Foretelling (5): Iyouboushi may predict the outcome of a journey or a person's future.
Lucky (2): Iyouboushi only needs to be within 15% of the Difficulty required to succeed at attacking to score a critical hit.
DISADVANTAGES
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Can't Swim (1): Despite being a water spell user, Iyouboushi cannot swim.
Enemy (1): KuroMa is out to embarass, defeat, main, kill, or all of the above Iyouboushi.
Enemy (1): If KuroMa cannot foil Iyouboushi's plans himself, he will send Chibi Ninja on his stead.
Known Criminal (1): Iyouboushi is known as a book thief in towns with libraries in them.
Elemental Ineptitude (2): Iyouboushi receives 20% more damage from Ice elemental attacks.
Honest (1): Iyouboushi simply can't lie.
Soft Spot (1): Iyouboushi has a 35% chance of automatically accepting pancakes.
Rebellious Spirit (1): Iyouboushi has no qualms about breaking social norms in name of his interests.
POTIONS / ITEMS #
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EQUIPMENT
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L. Hand: Leather Shield [45 Gil] (+5 Def, +2 MDef)
R. Hand: Mythril Sword [200 Gil] (1d10+2)
Torso: Cloth robe [60 Gil] (+3 AR, +5 MAR, +5 MDef)
Arms: Elbow pad [50 Gil] (+2 AR, +1 MAR)
Head: Plumed Hat [140 Gil] (+5 AR, +5 MAR)
Accessory: Safe Tea Boots [5 Gil] (no effect)
USEFUL INFO
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HP: starting 10 + 1d8 + VIT
lvl up 1d8 + VIT/2
MP: starting 8 + 1d8 + WIL
lvl up 1d8 + WIL/2
+20 Character Points at level up
10 Character Points = 1 Ability Point (to 10)
20 Character Points = 1 Ability Point (11+)
COMBAT
Initative: 1d10 + 7
Roll to Hit: 70% - Enemy Defense
+/- 15% of target roll: Critical Hit (x2 dmg)
00 or 01 roll: Botch (GM discretion)
Basics
¯¯¯¯¯¯
Name: Iyouboushi Job: Blue Mage
Player: Race: Human
Height: 6'1" Weight: 174
Eye Color: Brown Hair Color: Red
Age: 28 Born in: Aka Village
Description
¯¯¯¯¯¯¯¯¯¯¯¯¯
The pancake loving blue mage who was sent to Erutoru to steal books.
Personality
¯¯¯¯¯¯¯¯¯¯¯¯
A mysterious man of nocturnal habits, he remains calm even in the most absurd situations.
Goals
¯¯¯¯¯¯
To fulfill the missions given to him by Guildmaster Dominique and turn Mokashi into a blue mage.
Background
¯¯¯¯¯¯¯¯¯¯
Entirely unknown.
LEVEL: 1 XP: 0 GIL: 0
HP : 22 MAX HP: 22
MP : 23 MAX MP: 23
ABILITY SCORE DEFAULT SKILL % BONUS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Strength 6 20%
Agility 6 20%
Vitality 6 20%
Magery 10 25%
Willpower 10 25%
Speed 7 20%
Damage (weapon + str) X DC: (1d10+6) x1 =
Magic % (100 + Mag + lvl): (100+10+1) = 111%
Defense (AGI + spd): (6+7+5) = 18
Magic Defense (Mag + Willpower): (10+10+7) = 27
Armor (Armor + lvl + vit/2): (10+1+3) = 14
Magic Armor (armor + lvl + will/2): (11+1+5) = 17
Damage Capacity: +1 every 8 lvls x
Magic Damage Capacity +1 every 8 lvls x
SKILL RATING BONUS TOTAL NOTES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
[default]
Language (Native) 40% 25% 65% MAG
Language (Anglic) 30% 25% 55% MAG
Area Knowledge 30%
Brawling 30% 20% 50% AGI
[class related]
Visual Lore 50% + 1 + 10 - (MP cost/3) [20p]
Blue Magic Lore 50% 25% 75% MAG
Monster Lore 40% 25% 65% MAG
Animal Lore 40% 25% 25% MAG
Sword 50% [10p] 20% 70% AGI
["bought"]
Awareness 35% [35p] 25% 60% MAG
History 76% [38p] 25% 101% MAG
Research 74% [37p] 25% 99% MAG
Skill Points Remaining: 0
LEARNING & VISUAL LORE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blue mages start the game with two blue magic spells and may never learn
more than their Magery attribute. Instantly learns a Blue magic spell upon
being struck by it. The Blue Mage has a 30% + (Level/3) + (WP) - (MP cost of
spell being learned/3) of learning a Blue Magic spell via sight.
BLUE MAGIC COST EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bubble Rake 10 MP 5d6 water
Magic Hammer 3 MP 1/10 MP from monster
ADVANTAGES
¯¯¯¯¯¯¯¯¯¯
Danger Sense (1): Iyouboushi is immune to surprise attacks.
Eidetic Memory (1): Iyouboushi can recall almost everything he has ever read, seen or heard.
Foretelling (5): Iyouboushi may predict the outcome of a journey or a person's future.
Lucky (2): Iyouboushi only needs to be within 15% of the Difficulty required to succeed at attacking to score a critical hit.
DISADVANTAGES
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Can't Swim (1): Despite being a water spell user, Iyouboushi cannot swim.
Enemy (1): KuroMa is out to embarass, defeat, main, kill, or all of the above Iyouboushi.
Enemy (1): If KuroMa cannot foil Iyouboushi's plans himself, he will send Chibi Ninja on his stead.
Known Criminal (1): Iyouboushi is known as a book thief in towns with libraries in them.
Elemental Ineptitude (2): Iyouboushi receives 20% more damage from Ice elemental attacks.
Honest (1): Iyouboushi simply can't lie.
Soft Spot (1): Iyouboushi has a 35% chance of automatically accepting pancakes.
Rebellious Spirit (1): Iyouboushi has no qualms about breaking social norms in name of his interests.
POTIONS / ITEMS #
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
EQUIPMENT
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L. Hand: Leather Shield [45 Gil] (+5 Def, +2 MDef)
R. Hand: Mythril Sword [200 Gil] (1d10+2)
Torso: Cloth robe [60 Gil] (+3 AR, +5 MAR, +5 MDef)
Arms: Elbow pad [50 Gil] (+2 AR, +1 MAR)
Head: Plumed Hat [140 Gil] (+5 AR, +5 MAR)
Accessory: Safe Tea Boots [5 Gil] (no effect)
USEFUL INFO
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HP: starting 10 + 1d8 + VIT
lvl up 1d8 + VIT/2
MP: starting 8 + 1d8 + WIL
lvl up 1d8 + WIL/2
+20 Character Points at level up
10 Character Points = 1 Ability Point (to 10)
20 Character Points = 1 Ability Point (11+)
COMBAT
Initative: 1d10 + 7
Roll to Hit: 70% - Enemy Defense
+/- 15% of target roll: Critical Hit (x2 dmg)
00 or 01 roll: Botch (GM discretion)